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Algorithmic and Architectural Gaming Design: Implementation and Development

Algorithmic and Architectural Gaming Design: Implementation and Development

Copyright: © 2012 |Pages: 477
ISBN13: 9781466616349|ISBN10: 1466616342|EISBN13: 9781466616356
DOI: 10.4018/978-1-4666-1634-9
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MLA

Kumar, Ashok, et al., editors. Algorithmic and Architectural Gaming Design: Implementation and Development. IGI Global, 2012. https://doi.org/10.4018/978-1-4666-1634-9

APA

Kumar, A., Etheredge, J., & Boudreaux, A. (Eds.). (2012). Algorithmic and Architectural Gaming Design: Implementation and Development. IGI Global. https://doi.org/10.4018/978-1-4666-1634-9

Chicago

Kumar, Ashok, Jim Etheredge, and Aaron Boudreaux, eds. Algorithmic and Architectural Gaming Design: Implementation and Development. Hershey, PA: IGI Global, 2012. https://doi.org/10.4018/978-1-4666-1634-9

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Video games represent a unique blend of programming, art, music, and unbridled creativity. To the general public, they are perhaps the most exciting computer applications ever undertaken. In the field of computer science, they have been the impetus for a continuous stream of innovations designed to provide gaming enthusiasts with the most realistic and enjoyable gaming experience possible.

Algorithmic and Architectural Gaming Design: Implementation and Development discusses the most recent advances in the field of video game design, with particular emphasis on practical examples of game development, including design and implementation. The target audience of this book includes educators, students, practitioners, professionals, and researchers working in the area of video game design and development. Anyone actively developing video games will benefit from the practical application of fundamental computer science concepts demonstrated in this book.

Table of Contents

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Front Materials
Title Page
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Copyright Page
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Editorial Advisory Board
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Preface
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Acknowledgment
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Chapters
Chapter 1
Artificial Intelligence in Games
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Chapter 2
Game Physics  (pages 158-158)
Game Physics
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Chapter 3
Collision Detection in Games
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Chapter 4
Game Models and Implementation
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Chapter 5
Serious Games  (pages 390-390)
Serious Games
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Back Materials
Compilation of References
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About the Contributors
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Index
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