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Student Usability in Educational Software and Games: Improving Experiences

Student Usability in Educational Software and Games: Improving Experiences

Copyright: © 2013 |Pages: 439
ISBN13: 9781466619876|ISBN10: 1466619872|EISBN13: 9781466619883
DOI: 10.4018/978-1-4666-1987-6
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MLA

Gonzalez, Carina, editor. Student Usability in Educational Software and Games: Improving Experiences. IGI Global, 2013. https://doi.org/10.4018/978-1-4666-1987-6

APA

Gonzalez, C. (Ed.). (2013). Student Usability in Educational Software and Games: Improving Experiences. IGI Global. https://doi.org/10.4018/978-1-4666-1987-6

Chicago

Gonzalez, Carina, ed. Student Usability in Educational Software and Games: Improving Experiences. Hershey, PA: IGI Global, 2013. https://doi.org/10.4018/978-1-4666-1987-6

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Educational games facilitate players’ experiences, meet desired pedagogical objectives, and allow users to engage in learning while enjoying themselves. These educational games also give learners immediate feedback on their actions and decisions, inviting exploration and experimentation.

Student Usability in Educational Software and Games: Improving Experiences explores new models of interaction and human-computer interaction paradigms as applied to learning environments. It focuses on the usability design and evaluation of learning systems and educational game environments. An excellent resource for experts in these fields, this research volume will help professionals, educators, and researchers improve their understanding of student experiences using learning-gaming environments.

Table of Contents

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Front Materials
Title Page
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Copyright Page
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Editorial Advisory Board
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Foreword
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Preface
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Acknowledgment
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Chapters
Usability, Accessibility and Playability in Virtual Learning Environments and Serious Games
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Human and Social Factors in Game-Based Learning
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Experiences and Uses of Educational Videogames in Different Contexts
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Back Materials
Compilation of References
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About the Contributors
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Index
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