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Psychology, Pedagogy, and Assessment in Serious Games

Psychology, Pedagogy, and Assessment in Serious Games

Copyright: © 2014 |Pages: 522
ISBN13: 9781466647732|ISBN10: 1466647736|EISBN13: 9781466647749
DOI: 10.4018/978-1-4666-4773-2
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MLA

Connolly, Thomas M., et al., editors. Psychology, Pedagogy, and Assessment in Serious Games. IGI Global, 2014. https://doi.org/10.4018/978-1-4666-4773-2

APA

Connolly, T. M., Hainey, T., Boyle, E., Baxter, G., & Moreno-Ger, P. (Eds.). (2014). Psychology, Pedagogy, and Assessment in Serious Games. IGI Global. https://doi.org/10.4018/978-1-4666-4773-2

Chicago

Connolly, Thomas M., et al., eds. Psychology, Pedagogy, and Assessment in Serious Games. Hershey, PA: IGI Global, 2014. https://doi.org/10.4018/978-1-4666-4773-2

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As the widespread use of digital entertainment has changed not only the ways in which we spend our leisure time but also how we learn and communicate, Serious Games have emerged as an effective tool for the purpose of learning, skill acquisition, and training.

Psychology, Pedagogy, and Assessment in Serious Games addresses this issue by offering empirical evidence for the effectiveness of Serious Games in the key areas of psychology, pedagogy, and assessment. Emphasizing both the theory and practice in the learning and training of Serious Games, this book is useful to educationalists, researchers, sociologists, and psychologists interested in the potential of games to support learning and change behavior.

Table of Contents

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Front Materials
Title Page
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Copyright Page
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Advances in Game-Based Learning (AGBL) Book Series
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Foreword
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Preface
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Chapters
Chapter 1
Psychology and Serious Games
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Chapter 2
Pedagogy and Assessment  (pages 220-220)
Pedagogy and Assessment
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Back Materials
Compilation of References
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About the Contributors
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Index
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