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Integrating Video Game Research and Practice in Library and Information Science

Integrating Video Game Research and Practice in Library and Information Science

Copyright: © 2015 |Pages: 300
ISBN13: 9781466681750|ISBN10: 1466681756|EISBN13: 9781466681767
DOI: 10.4018/978-1-4666-8175-0
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MLA

Ratliff, Jacob A. Integrating Video Game Research and Practice in Library and Information Science. IGI Global, 2015. https://doi.org/10.4018/978-1-4666-8175-0

APA

Ratliff, J. A. (2015). Integrating Video Game Research and Practice in Library and Information Science. IGI Global. https://doi.org/10.4018/978-1-4666-8175-0

Chicago

Ratliff, Jacob A. Integrating Video Game Research and Practice in Library and Information Science. Hershey, PA: IGI Global, 2015. https://doi.org/10.4018/978-1-4666-8175-0

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Video games are now a ubiquitous form of media used by the majority of the American population. However, the academic research field surrounding this genre does not accurately reflect the pervasive influence of video games. The field of library and information sciences helps provide the necessary foundational support for this media.

Integrating Video Game Research and Practice in Library and Information Science brings together video gaming culture and its unique forms of communication with information behavior research. By detailing the nuances of video games and their influence, this reference book reveals communication patterns within society and provides comprehensive background and analysis for libraries, librarians, and information professionals.

Table of Contents

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Front Materials
Title Page
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Copyright Page
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Advances in Library and Information Science (ALIS) Book Series
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Foreword
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Preface
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Acknowledgment
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Chapters
Video Games, Players, and Gaming Culture
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Video Games in Library and Information Science
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Back Materials
Conclusion
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Related References
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Compilation of References
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About the Author
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Index
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