Reference Hub4
Indices2
Gamification: Concepts, Methodologies, Tools, and Applications

Gamification: Concepts, Methodologies, Tools, and Applications

Copyright: © 2015 |Pages: 2211
ISBN13: 9781466682009|ISBN10: 1466682000|EISBN13: 9781466682016
DOI: 10.4018/978-1-4666-8200-9
Cite Book Cite Book

MLA

Management Association, Information Resources, editor. Gamification: Concepts, Methodologies, Tools, and Applications. IGI Global, 2015. https://doi.org/10.4018/978-1-4666-8200-9

APA

Management Association, I. (Ed.). (2015). Gamification: Concepts, Methodologies, Tools, and Applications. IGI Global. https://doi.org/10.4018/978-1-4666-8200-9

Chicago

Management Association, Information Resources, ed. Gamification: Concepts, Methodologies, Tools, and Applications. Hershey, PA: IGI Global, 2015. https://doi.org/10.4018/978-1-4666-8200-9

Export Reference

Mendeley
Favorite

Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century.

Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.

Table of Contents

Reset
Front Materials
Title Page
This content has been removed at the discretion of the publisher and the editors.
Copyright Page
This content has been removed at the discretion of the publisher and the editors.
Editorial Advisory Board and List of Reviewers
This content has been removed at the discretion of the publisher and the editors.
Preface
This content has been removed at the discretion of the publisher and the editors.
Chapters
Chapter 1
This section serves as a foundation for this exhaustive reference tool by addressing underlying principles essential to the understanding of Gamification. Chapters found within these pages provide an excellent framework in which to...
Fundamental Concepts and Theories
This content has been removed at the discretion of the publisher and the editors.
Chapter 2
This section provides in-depth coverage of conceptual architecture frameworks to provide the reader with a comprehensive understanding of the emerging developments within the field of Gamification. Research fundamentals imperative to...
Development and Design Methodologies
This content has been removed at the discretion of the publisher and the editors.
Chapter 3
Tools and Technologies  (pages 865-865)
This section presents an extensive coverage of various tools and technologies available in the field of Gamification that practitioners and academicians alike can utilize to develop different techniques. These chapters enlighten...
Tools and Technologies
This content has been removed at the discretion of the publisher and the editors.
Chapter 4
Utilization and Application  (pages 1223-1223)
This section discusses a variety of applications and opportunities available that can be considered by practitioners in developing viable and effective Gamification programs and processes. This section includes 19 chapters....
Utilization and Application
This content has been removed at the discretion of the publisher and the editors.
Chapter 5
Utilization and Application  (pages 1567-1567)
This section includes a wide range of research pertaining to the social and behavioral impact of Gamification around the world. Chapters introducing this section critically analyze and discuss trends in Gamification. With 16...
Utilization and Application
This content has been removed at the discretion of the publisher and the editors.
Chapter 6
Managerial Impact  (pages 1881-1881)
This section presents contemporary coverage of the social implications of Gamification, more specifically related to the corporate and managerial utilization of information sharing technologies and applications, and how these...
Managerial Impact
This content has been removed at the discretion of the publisher and the editors.
Chapter 7
Critical Issues  (pages 1990-1990)
This section contains 4 chapters, giving a wide variety of perspectives on Gamification and its implications. Within the chapters, the reader is presented with an in-depth analysis of the most current and relevant issues within this...
Critical Issues
This content has been removed at the discretion of the publisher and the editors.
Chapter 8
Emerging Trends  (pages 2062-2062)
This section highlights research potential within the field of Gamification while exploring uncharted areas of study for the advancement of the discipline. Introducing this section are chapters that set the stage for future research...
Emerging Trends
This content has been removed at the discretion of the publisher and the editors.
Back Materials
Index
This content has been removed at the discretion of the publisher and the editors.

Request Access

You do not own this content. Please login to recommend this title to your institution's librarian or purchase it from the IGI Global bookstore.