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Study Design and Data Gathering Guide for Serious Games' Evaluation

Study Design and Data Gathering Guide for Serious Games' Evaluation

Jannicke Baalsrud Hauge, Elizabeth Boyle, Igor Mayer, Rob Nadolski, Johann C. K. H. Riedel, Pablo Moreno-Ger, Francesco Bellotti, Theodore Lim, James Ritchie
Copyright: © 2015 |Pages: 27
ISBN13: 9781466682009|ISBN10: 1466682000|EISBN13: 9781466682016
DOI: 10.4018/978-1-4666-8200-9.ch021
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MLA

Hauge, Jannicke Baalsrud, et al. "Study Design and Data Gathering Guide for Serious Games' Evaluation." Gamification: Concepts, Methodologies, Tools, and Applications, edited by Information Resources Management Association, IGI Global, 2015, pp. 425-451. https://doi.org/10.4018/978-1-4666-8200-9.ch021

APA

Hauge, J. B., Boyle, E., Mayer, I., Nadolski, R., Riedel, J. C., Moreno-Ger, P., Bellotti, F., Lim, T., & Ritchie, J. (2015). Study Design and Data Gathering Guide for Serious Games' Evaluation. In I. Management Association (Ed.), Gamification: Concepts, Methodologies, Tools, and Applications (pp. 425-451). IGI Global. https://doi.org/10.4018/978-1-4666-8200-9.ch021

Chicago

Hauge, Jannicke Baalsrud, et al. "Study Design and Data Gathering Guide for Serious Games' Evaluation." In Gamification: Concepts, Methodologies, Tools, and Applications, edited by Information Resources Management Association, 425-451. Hershey, PA: IGI Global, 2015. https://doi.org/10.4018/978-1-4666-8200-9.ch021

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Abstract

The objective of this chapter is to provide an overview of the different methods that can be used to evaluate the learning outcomes of serious games. These include Randomised Control Trials (RCT), quasi-experimental designs, and surveys. Case studies of a selection of serious games developed for use in higher education are then presented along with evaluations of these games. The evaluations illustrate the different evaluation methods, along with an assessment of how well the evaluation method performed. Finally, the chapter discusses the lessons learned and compares the experiences with the evaluation methods and their transferability to other games.

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