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Handbook of Research on Gaming Trends in P-12 Education

Handbook of Research on Gaming Trends in P-12 Education

Copyright: © 2016 |Pages: 663
ISBN13: 9781466696297|ISBN10: 146669629X|EISBN13: 9781466696303
DOI: 10.4018/978-1-4666-9629-7
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MLA

Russell, Donna, and James M. Laffey, editors. Handbook of Research on Gaming Trends in P-12 Education. IGI Global, 2016. https://doi.org/10.4018/978-1-4666-9629-7

APA

Russell, D. & Laffey, J. M. (Eds.). (2016). Handbook of Research on Gaming Trends in P-12 Education. IGI Global. https://doi.org/10.4018/978-1-4666-9629-7

Chicago

Russell, Donna, and James M. Laffey, eds. Handbook of Research on Gaming Trends in P-12 Education. Hershey, PA: IGI Global, 2016. https://doi.org/10.4018/978-1-4666-9629-7

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Gaming applications are rapidly expanding into the realm of education. Game-based education creates an active and enjoyable learning environment, especially for children and young adults who regularly use gaming for recreational purposes. Due to the evolving nature of education, gaming provides a transformative learning experience for diverse students.

The Handbook of Research on Gaming Trends in P-12 Education provides current research intended to aid educators, school administrators, and game developers in teaching today’s youth in a technology-immersive society. This publication melds together gaming for entertainment purposes as well as gaming applied within educational settings with an emphasis on P-12 classrooms. Featuring exhaustive coverage on topics relating to virtual reality, game design, immersive learning, distance learning through 3D environments as well as best practices for gaming implementation in real-world settings, this handbook of research is an essential addition to the reference collection of international academic libraries.

Table of Contents

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Front Materials
Title Page
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Copyright Page
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Advances in Game-Based Learning (AGBL) Book Series
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Editorial Advisory Board and List of Reviewers
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Foreword
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Preface
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Acknowledgment
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Chapters
Chapter 1
Theoretical Research  (pages 33-34)
Theoretical Research
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Pedagogical Concepts and Related Practice
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Chapter 3
Discipline Cases  (pages 306-306)
Discipline Cases
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Chapter 4
Gaming Innovations  (pages 469-469)
Gaming Innovations
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Back Materials
Compilation of References
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About the Contributors
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Index
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