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Playful Transition: Serious Games for the Middle School Years

Playful Transition: Serious Games for the Middle School Years

Anne Elizabeth Snyder, Victoria Van Voorhis
Copyright: © 2016 |Pages: 27
ISBN13: 9781466696297|ISBN10: 146669629X|EISBN13: 9781466696303
DOI: 10.4018/978-1-4666-9629-7.ch010
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MLA

Snyder, Anne Elizabeth, and Victoria Van Voorhis. "Playful Transition: Serious Games for the Middle School Years." Handbook of Research on Gaming Trends in P-12 Education, edited by Donna Russell and James M. Laffey, IGI Global, 2016, pp. 195-221. https://doi.org/10.4018/978-1-4666-9629-7.ch010

APA

Snyder, A. E. & Van Voorhis, V. (2016). Playful Transition: Serious Games for the Middle School Years. In D. Russell & J. Laffey (Eds.), Handbook of Research on Gaming Trends in P-12 Education (pp. 195-221). IGI Global. https://doi.org/10.4018/978-1-4666-9629-7.ch010

Chicago

Snyder, Anne Elizabeth, and Victoria Van Voorhis. "Playful Transition: Serious Games for the Middle School Years." In Handbook of Research on Gaming Trends in P-12 Education, edited by Donna Russell and James M. Laffey, 195-221. Hershey, PA: IGI Global, 2016. https://doi.org/10.4018/978-1-4666-9629-7.ch010

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Abstract

What is the role of play in middle school education? Typically, play is not integrated into the middle school day to the same degree as in elementary school, yet researchers have found that children in this age group are perfectly primed to learn from the rich experiences offered through play. Serious games, which blend content and skill instruction with entertaining play, provide an ideal mechanism for addressing the unique needs of the middle school student. This chapter provides game designers, instructors, and other stakeholders with an overview of the typical middle school student, as well as the role of serious games in middle school education. Drawing from a case study of an actual game under development, the authors present specific design principles in order to guide stakeholders in the design and use of serious and learning games in the middle school classroom.

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