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Gaming and Technology Addiction: Breakthroughs in Research and Practice

Gaming and Technology Addiction: Breakthroughs in Research and Practice

Copyright: © 2017 |Pages: 898
ISBN13: 9781522507789|ISBN10: 1522507787|EISBN13: 9781522507796
DOI: 10.4018/978-1-5225-0778-9
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MLA

Management Association, Information Resources, editor. Gaming and Technology Addiction: Breakthroughs in Research and Practice. IGI Global, 2017. https://doi.org/10.4018/978-1-5225-0778-9

APA

Management Association, I. (Ed.). (2017). Gaming and Technology Addiction: Breakthroughs in Research and Practice. IGI Global. https://doi.org/10.4018/978-1-5225-0778-9

Chicago

Management Association, Information Resources, ed. Gaming and Technology Addiction: Breakthroughs in Research and Practice. Hershey, PA: IGI Global, 2017. https://doi.org/10.4018/978-1-5225-0778-9

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Addiction is a powerful and destructive condition impacting large portions of the population around the world. While typically associated with substances such as drugs and alcohol, technology and gaming addiction have become a concern in recent years as technology use has become ubiquitous.

Gaming and Technology Addiction: Breakthroughs in Research and Practice explores the social and psychological implications of technology and gaming addiction in addition to ways to manage and treat this unique form of addiction. Focusing on emerging research, case studies, and future outlooks, this comprehensive publication is an essential resource for psychologists, counselors, graduate-level students, and researchers studying psychology and technology use.

Table of Contents

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Front Materials
Title Page
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Copyright Page
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Preface
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Chapters
Chapter 1
This section serves as a foundation for this exhaustive reference tool by addressing underlying principles essential to the understanding of Gaming and Technology Addiction and provides in-depth coverage of conceptual architecture...
Fundamental Concepts and Design Methodologies
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Chapter 2
This section presents an extensive coverage of various tools and technologies available in the field of Gaming and Technology Addiction and discusses a variety of applications and opportunities available that can be considered by...
Technologies and Applications
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Chapter 3
This section gives a wide variety of perspectives on Gaming and Technology Addiction and research pertaining to the social and behavioral impact of Gaming and Technology Addiction, for example: the corporate and managerial...
Organizational Implications and Critical Issues
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Chapter 4
Emerging Trends  (pages 668-668)
This section highlights research potential within the field of Gaming and Technology Addiction while exploring uncharted areas of study for the advancement of the discipline. With 11 chapters the readers are introduced to future...
Emerging Trends
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Back Materials
Index
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