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Design, Motivation, and Frameworks in Game-Based Learning

Design, Motivation, and Frameworks in Game-Based Learning

Copyright: © 2019 |Pages: 306
ISBN13: 9781522560265|ISBN10: 1522560262|EISBN13: 9781522560272
DOI: 10.4018/978-1-5225-6026-5
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MLA

Tan, Wee Hoe, editor. Design, Motivation, and Frameworks in Game-Based Learning. IGI Global, 2019. https://doi.org/10.4018/978-1-5225-6026-5

APA

Tan, W. H. (Ed.). (2019). Design, Motivation, and Frameworks in Game-Based Learning. IGI Global. https://doi.org/10.4018/978-1-5225-6026-5

Chicago

Tan, Wee Hoe, ed. Design, Motivation, and Frameworks in Game-Based Learning. Hershey, PA: IGI Global, 2019. https://doi.org/10.4018/978-1-5225-6026-5

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Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for years, and when tied to the curriculum, commercial games are a powerful learning tool because they are highly engaging and relatable for students.

Design, Motivation, and Frameworks in Game-Based Learning is a critical scholarly resource that examines the themes of game-based learning. These themes, through a multidisciplinary perspective, juxtapose successful practices. Featuring coverage on a broad range of topics such as educational game design, gamification in education, and game content curation, this book is geared towards academicians, researchers, and students seeking current research on justifying the roles and importance of motivation in making games fun and engaging for game-based learning practice.

Table of Contents

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Front Materials
Title Page
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Copyright Page
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Advances in Game-Based Learning (AGBL) Book Series
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Editorial Advisory Board and List of Reviewers
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Foreword
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Preface
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Acknowledgment
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Chapters
Chapter 1
Design  (pages 26-26)
Design
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Chapter 2
Framework  (pages 92-92)
Framework
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Chapter 3
Motivation  (pages 213-213)
Motivation
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Back Materials
Compilation of References
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About the Contributors
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Index
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