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Gamification-Based E-Learning Strategies for Computer Programming Education

Gamification-Based E-Learning Strategies for Computer Programming Education

Copyright: © 2017 |Pages: 350
ISBN13: 9781522510345|ISBN10: 1522510346|EISBN13: 9781522510352
DOI: 10.4018/978-1-5225-1034-5
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MLA

Alexandre Peixoto de Queirós, Ricardo, and Mário Teixeira Pinto, editors. Gamification-Based E-Learning Strategies for Computer Programming Education. IGI Global, 2017. https://doi.org/10.4018/978-1-5225-1034-5

APA

Alexandre Peixoto de Queirós, R. & Pinto, M. T. (Eds.). (2017). Gamification-Based E-Learning Strategies for Computer Programming Education. IGI Global. https://doi.org/10.4018/978-1-5225-1034-5

Chicago

Alexandre Peixoto de Queirós, Ricardo, and Mário Teixeira Pinto, eds. Gamification-Based E-Learning Strategies for Computer Programming Education. Hershey, PA: IGI Global, 2017. https://doi.org/10.4018/978-1-5225-1034-5

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Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum.

Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.

Table of Contents

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Front Materials
Title Page
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Copyright Page
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Advances in Game-Based Learning (AGBL) Book Series
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Editorial Advisory Board
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Preface
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Acknowledgment
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Chapters
Chapter 1
Game Design Principles  (pages 22-22)
Game Design Principles
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Gamification Strategies in Computer Programming Learning
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Chapter 3
Frameworks and Tools  (pages 237-237)
Frameworks and Tools
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Back Materials
Compilation of References
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About the Contributors
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Index
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