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Transforming Gaming and Computer Simulation Technologies across Industries

Transforming Gaming and Computer Simulation Technologies across Industries

Copyright: © 2017 |Pages: 297
ISBN13: 9781522518174|ISBN10: 1522518177|EISBN13: 9781522518181
DOI: 10.4018/978-1-5225-1817-4
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MLA

Dubbels, Brock, editor. Transforming Gaming and Computer Simulation Technologies across Industries. IGI Global, 2017. https://doi.org/10.4018/978-1-5225-1817-4

APA

Dubbels, B. (Ed.). (2017). Transforming Gaming and Computer Simulation Technologies across Industries. IGI Global. https://doi.org/10.4018/978-1-5225-1817-4

Chicago

Dubbels, Brock, ed. Transforming Gaming and Computer Simulation Technologies across Industries. Hershey, PA: IGI Global, 2017. https://doi.org/10.4018/978-1-5225-1817-4

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In recent years, digital technologies have become more ubiquitous and integrated into everyday life. While once reserved mostly for personal uses, video games and similar innovations are now implemented across a variety of fields.

Transforming Gaming and Computer Simulation Technologies across Industries is a pivotal reference source for the latest research on emerging simulation technologies and gaming innovations to enhance industry performance and dependency. Featuring extensive coverage across a range of relevant perspectives and topics, such as user research, player identification, and multi-user virtual environments, this book is ideally designed for engineers, professionals, practitioners, upper-level students, and academics seeking current research on gaming and computer simulation technologies across different industries.

Table of Contents

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Front Materials
Title Page
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Copyright Page
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Advances in Multimedia and Interactive Technologies (AMIT) Book Series
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Dedication
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Preface
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Chapters
Chapter 1
User Research  (pages 25-26)
User Research
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Chapter 2
Learning Applications  (pages 102-102)
Learning Applications
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Health Enhancement and Clinical Intervention
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Back Materials
Compilation of References
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About the Contributors
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Index
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