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Handbook of Research on Effective Electronic Gaming in Education

Handbook of Research on Effective Electronic Gaming in Education

Copyright: © 2009 |Pages: 1762
ISBN13: 9781599048086|ISBN10: 1599048086|EISBN13: 9781599048116
DOI: 10.4018/978-1-59904-808-6
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MLA

Ferdig, Richard E., editor. Handbook of Research on Effective Electronic Gaming in Education. IGI Global, 2009. https://doi.org/10.4018/978-1-59904-808-6

APA

Ferdig, R. E. (Ed.). (2009). Handbook of Research on Effective Electronic Gaming in Education. IGI Global. https://doi.org/10.4018/978-1-59904-808-6

Chicago

Ferdig, Richard E., ed. Handbook of Research on Effective Electronic Gaming in Education. Hershey, PA: IGI Global, 2009. https://doi.org/10.4018/978-1-59904-808-6

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Games and gaming have always been an important part of society and culture. Within the last 35 years, due to numerous technology innovations, electronic games in many formats have not only become ubiquitous in everyday recreational life but have also permeated many professional fields and disciplines for multiple purposes including teaching and learning.

The Handbook of Research on Effective Electronic Gaming in Education presents a framework for understanding games for educational purposes while providing a broader sense of current related research. Compiling over 50 groundbreaking research studies from leading international authorities in the field, this advanced and uniquely comprehensive reference is a must-have for academic and research libraries and for all those interested in expanding their theoretical and practical knowledge of the exciting field of electronic gaming.

Table of Contents

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Front Materials
Title Page
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Copyright Page
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Editorial Advisory Board
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Dedication
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Foreword
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Preface
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Acknowledgment
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Reviewer Acknowledgment
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Chapters
A Review of Research on Educational Gaming
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Educational Gaming in K-12 or Teacher Education Contexts
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Educational Gaming in Other Learning Contexts
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Educational Gaming Research Tools and Methods
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The Pyschological Impact of Educational Gaming (Part 1)
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The Pyschological Impact of Educational Gaming (Part 2)
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Chapter 7
Educational Game Design  (pages 987-988)
Educational Game Design
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Chapter 8
The Future of Educational Gaming
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Chapter 9
Appendix  (pages 1332-1332)
Appendix
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Chapter 10
Appendix  (pages 1353-1353)
Appendix
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Back Materials
About the Editor
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About the Contributors
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Index
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