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Production, Publication, and Use of Educational Multimedia Content in Brazil: Challenges and Opportunities in Real World Technology Projects

Production, Publication, and Use of Educational Multimedia Content in Brazil: Challenges and Opportunities in Real World Technology Projects

Joni A. Amorim, Carlos Machado, Rosana G.S. Miskulin, Mauro S. Miskulin
ISBN13: 9781605664002|ISBN10: 1605664006|EISBN13: 9781605664019
DOI: 10.4018/978-1-60566-400-2.ch026
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MLA

Amorim, Joni A., et al. "Production, Publication, and Use of Educational Multimedia Content in Brazil: Challenges and Opportunities in Real World Technology Projects." Handbook of Research on Technology Project Management, Planning, and Operations, edited by Terry T. Kidd, IGI Global, 2009, pp. 406-418. https://doi.org/10.4018/978-1-60566-400-2.ch026

APA

Amorim, J. A., Machado, C., Miskulin, R. G., & Miskulin, M. S. (2009). Production, Publication, and Use of Educational Multimedia Content in Brazil: Challenges and Opportunities in Real World Technology Projects. In T. Kidd (Ed.), Handbook of Research on Technology Project Management, Planning, and Operations (pp. 406-418). IGI Global. https://doi.org/10.4018/978-1-60566-400-2.ch026

Chicago

Amorim, Joni A., et al. "Production, Publication, and Use of Educational Multimedia Content in Brazil: Challenges and Opportunities in Real World Technology Projects." In Handbook of Research on Technology Project Management, Planning, and Operations, edited by Terry T. Kidd, 406-418. Hershey, PA: IGI Global, 2009. https://doi.org/10.4018/978-1-60566-400-2.ch026

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Abstract

The production of quality educational multimedia content involves both its publication and its use, considering aspects ranging from metadata standards to teachers’ guides. In Brazil, there are many challenges and opportunities in real world technology projects; particularly, in the field of education. Challenges may involve not only strategy and project engineering issues, but also the management of change in the creation of virtual groups focused on multimedia production. This scenario has created a platform from which it was possible to suggest a framework for an educational multimedia factory virtual group interaction. Thus, both software implementation for the proposed framework and the management of change are discussed from the perspective of a large-scale multimedia production, at UNICAMP, Brazil. This chapter intends to bring about some of the complexities involved in a pioneer project that can provide High School students with free content by simply connecting to the Internet.

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