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Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies

Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies

Copyright: © 2009 |Pages: 414
ISBN13: 9781605664064|ISBN10: 1605664065|EISBN13: 9781605664071
DOI: 10.4018/978-1-60566-406-4
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MLA

Pope, Nigel, et al., editors. Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies. IGI Global, 2009. https://doi.org/10.4018/978-1-60566-406-4

APA

Pope, N., Kuhn, K., & Forster, J. (Eds.). (2009). Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies. IGI Global. https://doi.org/10.4018/978-1-60566-406-4

Chicago

Pope, Nigel, Kerri-Ann L. Kuhn, and John J.H. Forster, eds. Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies. Hershey, PA: IGI Global, 2009. https://doi.org/10.4018/978-1-60566-406-4

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An unacknowledged, global phenomenon in the sphere of computer applications, digital sport, plays an enormous part in training and performance enhancement.

Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies is the first book to provide an overview of the increasing level of digitization in sport including areas of gaming and athlete training. A cutting-edge reference source within its field, this book discusses sport consumers and the playing of computer games drawing from academicians and practitioners from varied disciplines and approaches.

Table of Contents

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Front Materials
Title Page
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Copyright Page
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Editorial Advisory Board
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Foreword
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Preface
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Acknowledgment
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Chapters
Training and Participation Applications
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Chapter 2
Business Applications  (pages 211-211)
Business Applications
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Back Materials
Compilation of References
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About the Contributors
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Index
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