Noble Ape's Cognitive Simulation: From Agar to Dreaming and Beyond

Noble Ape's Cognitive Simulation: From Agar to Dreaming and Beyond

Thomas S. Barbalet
ISBN13: 9781605667058|ISBN10: 1605667056|ISBN13 Softcover: 9781616924188|EISBN13: 9781605667065
DOI: 10.4018/978-1-60566-705-8.ch010
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MLA

Barbalet, Thomas S. "Noble Ape's Cognitive Simulation: From Agar to Dreaming and Beyond." Nature-Inspired Informatics for Intelligent Applications and Knowledge Discovery: Implications in Business, Science, and Engineering, edited by Raymond Chiong, IGI Global, 2010, pp. 242-258. https://doi.org/10.4018/978-1-60566-705-8.ch010

APA

Barbalet, T. S. (2010). Noble Ape's Cognitive Simulation: From Agar to Dreaming and Beyond. In R. Chiong (Ed.), Nature-Inspired Informatics for Intelligent Applications and Knowledge Discovery: Implications in Business, Science, and Engineering (pp. 242-258). IGI Global. https://doi.org/10.4018/978-1-60566-705-8.ch010

Chicago

Barbalet, Thomas S. "Noble Ape's Cognitive Simulation: From Agar to Dreaming and Beyond." In Nature-Inspired Informatics for Intelligent Applications and Knowledge Discovery: Implications in Business, Science, and Engineering, edited by Raymond Chiong, 242-258. Hershey, PA: IGI Global, 2010. https://doi.org/10.4018/978-1-60566-705-8.ch010

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Abstract

Inspired by observing bacterial growth in agar and by the transfer of information through simple agar simulations, the cognitive simulation of Noble Ape (originally developed in 1996) has defined itself as both a philosophical simulation tool and a processor metric. The Noble Ape cognitive simulation was originally developed based on diverse philosophical texts and in methodological objection to the neural network paradigm of artificial intelligence. This chapter explores the movement from biological observation to agar simulation through information transfer into a coherent cognitive simulation. The cognitive simulation had to be tuned to produce meaningful results. The cognitive simulation was adopted as processor metrics for tuning performance. This “brain cycles per second” metric was first used by Apple in 2003 and then Intel in 2005. Through this development, both the legacy of primitive agar information-transfer and the use of this as a cognitive simulation method raised novel computational and philosophical issues.

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