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Simulation and Gaming for Mathematical Education: Epistemology and Teaching Strategies

Simulation and Gaming for Mathematical Education: Epistemology and Teaching Strategies

Copyright: © 2011 |Pages: 256
ISBN13: 9781605669304|ISBN10: 160566930X|EISBN13: 9781605669311|ISBN13 Softcover: 9781616922702
DOI: 10.4018/978-1-60566-930-4
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MLA

Piu, Angela, and Cesare Fregola. Simulation and Gaming for Mathematical Education: Epistemology and Teaching Strategies. IGI Global, 2011. https://doi.org/10.4018/978-1-60566-930-4

APA

Piu, A. & Fregola, C. (2011). Simulation and Gaming for Mathematical Education: Epistemology and Teaching Strategies. IGI Global. https://doi.org/10.4018/978-1-60566-930-4

Chicago

Piu, Angela, and Cesare Fregola. Simulation and Gaming for Mathematical Education: Epistemology and Teaching Strategies. Hershey, PA: IGI Global, 2011. https://doi.org/10.4018/978-1-60566-930-4

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Technologic and virtual development is growing, creating an environment of online gaming that can be used as an effective and motivational instrument for math didactics in education.

Simulation and Gaming for Mathematical Education: Epistemology and Teaching Strategies provides leading research on ways for various learning environments to be created referring to math didactics through redefinition and reassessment of teaching experiences. A defining collection of field advancements, this publication gradually leads readers through the steps of planning innovative strategies in math education.

Table of Contents

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Front Materials
Title Page
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Copyright Page
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Preface
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Bibliography
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Chapters
The Teaching and Learning of Mathematics and the Ontology of Simulation Games
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Theoretical and Methodological Aspects of Simulation Games for Learning Math
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Chapter 3
Design and Conduct of the Games
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Chapter 4
Experimental Research Project
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Back Materials
About the Contributors
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Index
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