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Designing Games for Ethics: Models, Techniques and Frameworks

Designing Games for Ethics: Models, Techniques and Frameworks

Copyright: © 2011 |Pages: 406
ISBN13: 9781609601201|ISBN10: 1609601203|EISBN13: 9781609601225
DOI: 10.4018/978-1-60960-120-1
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MLA

Schrier, Karen, and David Gibson, editors. Designing Games for Ethics: Models, Techniques and Frameworks. IGI Global, 2011. https://doi.org/10.4018/978-1-60960-120-1

APA

Schrier, K. & Gibson, D. (Eds.). (2011). Designing Games for Ethics: Models, Techniques and Frameworks. IGI Global. https://doi.org/10.4018/978-1-60960-120-1

Chicago

Schrier, Karen, and David Gibson, eds. Designing Games for Ethics: Models, Techniques and Frameworks. Hershey, PA: IGI Global, 2011. https://doi.org/10.4018/978-1-60960-120-1

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As games become increasingly embedded into everyday life, understanding the ethics of their creation and use, as well as their potential for practicing ethical thinking, becomes more relevant.

Designing Games for Ethics: Models, Techniques and Frameworks brings together the diverse and growing community of voices and begin to define the field, identify its primary challenges and questions, and establish the current state of the discipline. Such a rigorous, collaborative, and holistic foundation for the study of ethics and games is necessary to appropriately inform future games, policies, standards, and curricula.

Table of Contents

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Front Materials
Title Page
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Copyright Page
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Editorial Advisory Board
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Foreword
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Preface
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Acknowledgment
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Chapters
Chapter 1
Introducing Ethics and Games
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Chapter 2
Game Design Critiques  (pages 56-56)
Game Design Critiques
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Chapter 3
Design, Production, and Use of Games
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Chapter 4
Designing for Learning and Development
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Designing for Social Change and Civic Engagement
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Back Materials
Compilation of References
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About the Contributors
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Index
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