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Gaming and Simulations: Concepts, Methodologies, Tools and Applications

Gaming and Simulations: Concepts, Methodologies, Tools and Applications

Copyright: © 2011 |Pages: 2164
ISBN13: 9781609601959|ISBN10: 1609601955|EISBN13: 9781609601966
DOI: 10.4018/978-1-60960-195-9
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MLA

Management Association, Information Resources, editor. Gaming and Simulations: Concepts, Methodologies, Tools and Applications. IGI Global, 2011. https://doi.org/10.4018/978-1-60960-195-9

APA

Management Association, I. (Ed.). (2011). Gaming and Simulations: Concepts, Methodologies, Tools and Applications. IGI Global. https://doi.org/10.4018/978-1-60960-195-9

Chicago

Management Association, Information Resources, ed. Gaming and Simulations: Concepts, Methodologies, Tools and Applications. Hershey, PA: IGI Global, 2011. https://doi.org/10.4018/978-1-60960-195-9

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Research on the development, design, use, and evaluation of electronic games and simulations is essential to the understanding of their numerous roles and applications.

Gaming and Simulations: Concepts, Methodologies, Tools and Applications unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels. This three-volume reference explores all facets of game design and application and describes how this emerging discipline informs and is informed by society and culture.

Table of Contents

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Front Materials
Title Page
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Associate Editors
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Editorial Advisory Board
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Book Series
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Preface
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Chapters
Chapter 1
Fundamental Concepts and Theories
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Chapter 2
Development and Design Methodologies
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Chapter 3
Tools and Technologies  (pages 573-573)
Tools and Technologies
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Chapter 4
Utilization and Application
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Chapter 5
Organizational and Social Implications
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Chapter 6
Managerial Impact  (pages 1476-1476)
Managerial Impact
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Chapter 7
Critical Issues  (pages 1618-1618)
Critical Issues
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Chapter 8
Emerging Trends  (pages 1900-1900)
Emerging Trends
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Back Materials
Index
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