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3D Virtual Worlds in Higher Education

3D Virtual Worlds in Higher Education

Lucia Rapanotti, Shailey Minocha, Leonor Barroca, Maged N. Kamel Boulos, David R. Morse
ISBN13: 9781613500804|ISBN10: 1613500807|EISBN13: 9781613500811
DOI: 10.4018/978-1-61350-080-4.ch012
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MLA

Rapanotti, Lucia, et al. "3D Virtual Worlds in Higher Education." Informed Design of Educational Technologies in Higher Education: Enhanced Learning and Teaching, edited by Anders D. Olofsson and J. Ola Lindberg, IGI Global, 2012, pp. 212-240. https://doi.org/10.4018/978-1-61350-080-4.ch012

APA

Rapanotti, L., Minocha, S., Barroca, L., Boulos, M. N., & Morse, D. R. (2012). 3D Virtual Worlds in Higher Education. In A. Olofsson & J. Lindberg (Eds.), Informed Design of Educational Technologies in Higher Education: Enhanced Learning and Teaching (pp. 212-240). IGI Global. https://doi.org/10.4018/978-1-61350-080-4.ch012

Chicago

Rapanotti, Lucia, et al. "3D Virtual Worlds in Higher Education." In Informed Design of Educational Technologies in Higher Education: Enhanced Learning and Teaching, edited by Anders D. Olofsson and J. Ola Lindberg, 212-240. Hershey, PA: IGI Global, 2012. https://doi.org/10.4018/978-1-61350-080-4.ch012

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Abstract

3D virtual worlds are becoming widespread due to cheaper powerful computers, high-speed broadband connections and efforts towards their tighter integration with current 2D Web environments. Besides traditional gaming and entertainment applications, some serious propositions are starting to emerge for their use, particularly in education, where they are perceived as enablers of active learning, learning by doing, and knowledge construction through social interaction. However, there is still little understanding of how 3D virtual worlds can be designed and deployed effectively in the education domain, and many challenges remain. This chapter makes a contribution towards such an understanding by reporting on three notable case studies at the authors’ own institutions, which have pioneered the use of Second Life, a 3D virtual world, in higher education.

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