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Gaming and Cognition: Theories and Practice from the Learning Sciences

Gaming and Cognition: Theories and Practice from the Learning Sciences

Copyright: © 2010 |Pages: 405
ISBN13: 9781615207176|ISBN10: 1615207171|EISBN13: 9781615207183|ISBN13 Softcover: 9781616922764
DOI: 10.4018/978-1-61520-717-6
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MLA

Van Eck, Richard, editor. Gaming and Cognition: Theories and Practice from the Learning Sciences. IGI Global, 2010. https://doi.org/10.4018/978-1-61520-717-6

APA

Van Eck, R. (Ed.). (2010). Gaming and Cognition: Theories and Practice from the Learning Sciences. IGI Global. https://doi.org/10.4018/978-1-61520-717-6

Chicago

Van Eck, Richard, ed. Gaming and Cognition: Theories and Practice from the Learning Sciences. Hershey, PA: IGI Global, 2010. https://doi.org/10.4018/978-1-61520-717-6

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The idea that games can have positive impacts upon critical thinking and problem solving is widely accepted in today's digital society, yet the effect of video games on human cognition is still largely unexplored.

Gaming and Cognition: Theories And Practice From The Learning Sciences applies the principles of research in the study of human cognition to video games, providing a critical examination of the rigor and design of the experiments in the study of cognition and gaming. Combining many aspects of the learning sciences such as psychology, instructional design, and education into one coherent whole, this book presents historical, theoretical, and practical perspectives.

Table of Contents

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Front Materials
Title Page
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Copyright Page
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Editorial Advisory Board
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Foreword
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Preface
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Acknowledgment
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Chapters
Chapter 1
Historical Perspectives
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Chapter 2
New Theories and Models
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Chapter 3
Theory Into Practice  (pages 151-151)
Theory Into Practice
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Chapter 4
Research and Design  (pages 226-226)
Research and Design
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Chapter 5
Practitioner Perspectives  (pages 280-280)
Practitioner Perspectives
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Back Materials
Top Texts for Interdisciplinary Studies of Serious Games
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Compilation of References
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About the Contributors
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Index
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