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Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned

Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned

Copyright: © 2010 |Pages: 528
ISBN13: 9781615207312|ISBN10: 1615207317|EISBN13: 9781615207329|ISBN13 Softcover: 9781616922429
DOI: 10.4018/978-1-61520-731-2
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MLA

Kaufman, David, and Louise Sauvé, editors. Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned. IGI Global, 2010. https://doi.org/10.4018/978-1-61520-731-2

APA

Kaufman, D. & Sauvé, L. (Eds.). (2010). Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned. IGI Global. https://doi.org/10.4018/978-1-61520-731-2

Chicago

Kaufman, David, and Louise Sauvé, eds. Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned. Hershey, PA: IGI Global, 2010. https://doi.org/10.4018/978-1-61520-731-2

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Games and simulations are not only a rapidly growing source of entertainment in today's world; they are also quite beneficial. They enable players to develop quick-reaction and motor skills, engage cognitive processes, and interact with peers around the globe, thereby enhancing social skills. However, as a result of the rise of games and simulations, educators are struggling to engage their students through more traditional ways of learning.

Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned presents a remarkable collection of cases demonstrating how to conceptualize, design, and implement games and simulations effectively for learning. This paramount publication will aid educators, researchers, and game developers in broadening their work to effectively create and implement engaging learning environments for present and future students.

Table of Contents

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Front Materials
Title Page
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Copyright Page
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Editorial Advisory Board
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Foreword
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Preface
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Acknowledgment
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Chapters
Chapter 1
Foundations and Theory  (pages 28-28)
Foundations and Theory
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Chapter 2
Design and Prototyping  (pages 132-132)
Design and Prototyping
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Chapter 3
Learning Efficacy  (pages 251-251)
Learning Efficacy
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Special In-Depth Section on Game Shell and Game Creation
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Back Materials
Compilation of References
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About the Contributors
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Index
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