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Serious Game Design and Development: Technologies for Training and Learning

Serious Game Design and Development: Technologies for Training and Learning

Copyright: © 2010 |Pages: 382
ISBN13: 9781615207398|ISBN10: 1615207392|EISBN13: 9781615207404|ISBN13 Softcover: 9781616922665
DOI: 10.4018/978-1-61520-739-8
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MLA

Cannon-Bowers, Jan, and Clint Bowers, editors. Serious Game Design and Development: Technologies for Training and Learning. IGI Global, 2010. https://doi.org/10.4018/978-1-61520-739-8

APA

Cannon-Bowers, J. & Bowers, C. (Eds.). (2010). Serious Game Design and Development: Technologies for Training and Learning. IGI Global. https://doi.org/10.4018/978-1-61520-739-8

Chicago

Cannon-Bowers, Jan, and Clint Bowers, eds. Serious Game Design and Development: Technologies for Training and Learning. Hershey, PA: IGI Global, 2010. https://doi.org/10.4018/978-1-61520-739-8

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The increasing use of games in learning has drawn the attention of numerous disciplines within the scientific community now seeking to understand the nature of its effectiveness and guidance for how to best harness its innovative technology power.

Serious Game Design and Development: Technologies for Training and Learning examines high-tech delivery of pedagogical content in a simulated environment that engenders a deeper learning in an entertaining manner. Containing research from international experts, this leading publication within the field bridges the gap between development and science.

Table of Contents

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Front Materials
Title Page
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Copyright Page
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Editorial Advisory Board
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Does Game Technology Matter?
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Preface
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Chapters
Chapter 1
Design Principles for Serious Games
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Chapter 2
Applications of Serious Games
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Chapter 3
Games in Healthcare  (pages 195-195)
Games in Healthcare
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Chapter 4
The Way Ahead  (pages 289-289)
The Way Ahead
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Back Materials
Compilation of References
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About the Contributors
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Index
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