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Ethics and Game Design: Teaching Values through Play

Ethics and Game Design: Teaching Values through Play

Copyright: © 2010 |Pages: 396
ISBN13: 9781615208456|ISBN10: 1615208453|EISBN13: 9781615208463
DOI: 10.4018/978-1-61520-845-6
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MLA

Schrier, Karen, and David Gibson, editors. Ethics and Game Design: Teaching Values through Play. IGI Global, 2010. https://doi.org/10.4018/978-1-61520-845-6

APA

Schrier, K. & Gibson, D. (Eds.). (2010). Ethics and Game Design: Teaching Values through Play. IGI Global. https://doi.org/10.4018/978-1-61520-845-6

Chicago

Schrier, Karen, and David Gibson, eds. Ethics and Game Design: Teaching Values through Play. Hershey, PA: IGI Global, 2010. https://doi.org/10.4018/978-1-61520-845-6

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Ethics and games are emerging as a very popular field of study. As such, there has become a need to define the field in terms of its primary challenges and the current state of the discipline.

Ethics and Game Design: Teaching Values through Play is the first book in its field to challenge scholars and researchers to answer questions such as: How can game design be improved to foster ethical thinking and discourse? What are the theories and methodologies that will help us understand, model, and assess ethical thinking in games? How do we use games in classrooms and informal educational settings to support moral development? This distinguished publication approaches such questions from a multidisciplinary perspective with the ultimate goal of inspiring further interdisciplinary dialogue and research in order to continue building the ethics and games community.

Table of Contents

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Front Materials
Title Page
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Copyright Page
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Editorial Advisory Board
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Foreword
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Preface
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Acknowledgment
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Chapters
Chapter 1
Situating Ethics and Games
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Cognitive and Social Psychological Perspectives
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Chapter 3
Philosophical Perspectives
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Chapter 4
Youth, Family, and Play  (pages 150-150)
Youth, Family, and Play
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Chapter 5
Design Considerations and Reflections
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Back Materials
Compilation of References
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About the Contributors
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Index
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