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Using Augmented and Virtual Reality to Improve Social, Vocational, and Academic Outcomes of Students With Autism and Other Developmental Disabilities

Using Augmented and Virtual Reality to Improve Social, Vocational, and Academic Outcomes of Students With Autism and Other Developmental Disabilities

Ryan O. Kellems, Gulnoza Yakubova, Jared R. Morris, Alex Wheatley, Briella Baer Chen
ISBN13: 9781668436707|ISBN10: 1668436701|EISBN13: 9781668436714
DOI: 10.4018/978-1-6684-3670-7.ch041
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MLA

Kellems, Ryan O., et al. "Using Augmented and Virtual Reality to Improve Social, Vocational, and Academic Outcomes of Students With Autism and Other Developmental Disabilities." Research Anthology on Inclusive Practices for Educators and Administrators in Special Education, edited by Information Resources Management Association, IGI Global, 2022, pp. 737-756. https://doi.org/10.4018/978-1-6684-3670-7.ch041

APA

Kellems, R. O., Yakubova, G., Morris, J. R., Wheatley, A., & Baer Chen, B. (2022). Using Augmented and Virtual Reality to Improve Social, Vocational, and Academic Outcomes of Students With Autism and Other Developmental Disabilities. In I. Management Association (Ed.), Research Anthology on Inclusive Practices for Educators and Administrators in Special Education (pp. 737-756). IGI Global. https://doi.org/10.4018/978-1-6684-3670-7.ch041

Chicago

Kellems, Ryan O., et al. "Using Augmented and Virtual Reality to Improve Social, Vocational, and Academic Outcomes of Students With Autism and Other Developmental Disabilities." In Research Anthology on Inclusive Practices for Educators and Administrators in Special Education, edited by Information Resources Management Association, 737-756. Hershey, PA: IGI Global, 2022. https://doi.org/10.4018/978-1-6684-3670-7.ch041

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Abstract

Some individuals with disabilities are unable to work independently and often require additional instruction to complete basic tasks. To prepare students with disabilities for life after school, practitioners need to help them learn the skills necessary to live a happy, productive, and fulfilling life. Two technologies showing promise for such learning are augmented reality (AR) and virtual reality (VR) applications. This chapter will discuss how AR and VR can successfully be used to teach academic, social, and vocational skills to students with disabilities, including research that has been conducted to date. Additionally, guidance is provided for teachers seeking to use AR and VR in classroom and community learning environments. The chapter will conclude with directions for further research and future applications of AR and VR with students with disabilities.

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