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Handbook of Research on the Global Impacts and Roles of Immersive Media

Handbook of Research on the Global Impacts and Roles of Immersive Media

Copyright: © 2020 |Pages: 539
ISBN13: 9781799824336|ISBN10: 1799824330|EISBN13: 9781799824343
DOI: 10.4018/978-1-7998-2433-6
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MLA

Morie, Jacquelyn Ford, and Kate McCallum, editors. Handbook of Research on the Global Impacts and Roles of Immersive Media. IGI Global, 2020. https://doi.org/10.4018/978-1-7998-2433-6

APA

Morie, J. F. & McCallum, K. (Eds.). (2020). Handbook of Research on the Global Impacts and Roles of Immersive Media. IGI Global. https://doi.org/10.4018/978-1-7998-2433-6

Chicago

Morie, Jacquelyn Ford, and Kate McCallum, eds. Handbook of Research on the Global Impacts and Roles of Immersive Media. Hershey, PA: IGI Global, 2020. https://doi.org/10.4018/978-1-7998-2433-6

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The world is witnessing a media revolution similar to the birth of the film industry from the early 20th Century. New forms of media are expanding the human experience from passive viewership to active participants, surrounding and enveloping us in ways film or television never could. New immersive media forms include virtual reality (VR), augmented reality (AR), mixed reality (XR), fulldome, CAVEs, holographic characters, projection mapping, and mixed experimental combinations of old and new, live, and generated media. With the continued expansion beyond the traditional frame, practitioners are crafting these new media to see how they can influence and shape the world.

The Handbook of Research on the Global Impacts and Roles of Immersive Media is a collection of innovative research that provides insights on the latest in existing and emerging immersive technologies through descriptions of case studies, new business models, philosophical viewpoints, and scientific findings. While highlighting topics including augmented reality, interactive media, and spatial computing, this book is ideally designed for media technologists, storytellers, artists, journalists, designers, programmers, developers, manufacturers, entertainment executives, content creators, industry professionals, academicians, researchers, and media students.

Table of Contents

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Front Materials
Title Page
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Copyright Page
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Advances in Media, Entertainment, and the Arts (AMEA) Book Series
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Foreword
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Preface
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Acknowledgment
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Chapters
Immersive Media and Experience: Philosophy and Research
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Immersive Media and Experience: Production and Creation
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Immersive Media and the Human Experience: Wider Implications From Entertainment to Beyond
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Back Materials
Compilation of References
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About the Contributors
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Index
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