Reference Hub3
Indices1
Challenges and Opportunities for Transforming From STEM to STEAM Education

Challenges and Opportunities for Transforming From STEM to STEAM Education

Copyright: © 2020 |Pages: 326
ISBN13: 9781799825173|ISBN10: 1799825175|ISBN13 Softcover: 9781799825180|EISBN13: 9781799825197
DOI: 10.4018/978-1-7998-2517-3
Cite Book Cite Book

MLA

Thomas, Kelli, and Douglas Huffman, editors. Challenges and Opportunities for Transforming From STEM to STEAM Education. IGI Global, 2020. https://doi.org/10.4018/978-1-7998-2517-3

APA

Thomas, K. & Huffman, D. (Eds.). (2020). Challenges and Opportunities for Transforming From STEM to STEAM Education. IGI Global. https://doi.org/10.4018/978-1-7998-2517-3

Chicago

Thomas, Kelli, and Douglas Huffman, eds. Challenges and Opportunities for Transforming From STEM to STEAM Education. Hershey, PA: IGI Global, 2020. https://doi.org/10.4018/978-1-7998-2517-3

Export Reference

Mendeley
Favorite Full-Book Download

The addition of the arts to STEM education, now known as STEAM, adds a new dimension to problem-solving within those fields, offering students tools such as imagination and resourcefulness to incorporate into their designs. However, the shift from STEM to STEAM has changed what it means for students to learn within and across these disciplines. Redesigning curricula to include the arts is the next step in preparing students throughout all levels of education.

Challenges and Opportunities for Transforming From STEM to STEAM Education is a pivotal reference source that examines the challenges and opportunities presented in redesigning STEM education to include creativity, innovation, and design from the arts including new approaches to STEAM and their practical applications in the classroom. While highlighting topics including curriculum design, teacher preparation, and PreK-20 education, this book is ideally designed for teachers, curriculum developers, instructional designers, deans, museum educators, policymakers, administrators, researchers, academicians, and students.

Table of Contents

Reset
Front Materials
Title Page
This content has been removed at the discretion of the publisher and the editors.
Copyright Page
This content has been removed at the discretion of the publisher and the editors.
Advances in Educational Technologies and Instructional Design (AETID) Book Series
This content has been removed at the discretion of the publisher and the editors.
Editorial Advisory Board and List of Reviewers
This content has been removed at the discretion of the publisher and the editors.
Preface
This content has been removed at the discretion of the publisher and the editors.
Chapters
Chapter 1
STEAM Education Learning Environments
This content has been removed at the discretion of the publisher and the editors.
STEAM Education in Schools and School District Initiatives
This content has been removed at the discretion of the publisher and the editors.
Chapter 3
STEAM Education Beyond the Classroom
This content has been removed at the discretion of the publisher and the editors.
Chapter 4
STEAM in Teacher Education
This content has been removed at the discretion of the publisher and the editors.
Back Materials
Compilation of References
This content has been removed at the discretion of the publisher and the editors.
About the Contributors
This content has been removed at the discretion of the publisher and the editors.
Index
This content has been removed at the discretion of the publisher and the editors.

Request Access

You do not own this content. Please login to recommend this title to your institution's librarian or purchase it from the IGI Global bookstore.