Esports Research and Its Integration in Education

Esports Research and Its Integration in Education

Miles M. Harvey, Rick Marlatt
Copyright: © 2021 |Pages: 313
ISBN13: 9781799870692|ISBN10: 1799870693|ISBN13 Softcover: 9781799870708|EISBN13: 9781799870715
DOI: 10.4018/978-1-7998-7069-2
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MLA

Harvey, Miles M., and Rick Marlatt, editors. Esports Research and Its Integration in Education. IGI Global, 2021. https://doi.org/10.4018/978-1-7998-7069-2

APA

Harvey, M. M. & Marlatt, R. (Eds.). (2021). Esports Research and Its Integration in Education. IGI Global. https://doi.org/10.4018/978-1-7998-7069-2

Chicago

Harvey, Miles M., and Rick Marlatt, eds. Esports Research and Its Integration in Education. Hershey, PA: IGI Global, 2021. https://doi.org/10.4018/978-1-7998-7069-2

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The world of esports in education is booming, and the field needs empirical studies to help ground much of what is going on in the field. Over the last couple years, there appears to be a large amount of anecdotal evidence surrounding esports and its role in education, but researchers, teachers, coaches, and organizations need peer-reviewed, research-based evidence so they can evolve the field at large. As the amount of esports teams and organizations continues to rise, so will the need for the field to provide empirical research about esports and education and the effect it has on students and those who partake in it.

Esports Research and Its Integration in Education is an essential reference source for those interested in educational research related to esports topics as they are approached through multiple ages of schooling and infused throughout a variety of content areas and research methodologies. The book covers empirical studies that help practitioners to understand how esports is developing within and around learning institutions and what the impact may be on students and their contemporary educational experiences. Covering topics such as college and career readiness, literacy practices, and urban education, this text is essential for stakeholders involved in the rise of esports, administrators, teachers, coaches, researchers, students, and academicians.

Table of Contents

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Front Materials
Title Page
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Copyright Page
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Advances in Game-Based Learning (AGBL) Book Series
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Dedication
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Editorial Advisory Board
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Foreword
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Preface
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Acknowledgment
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Introduction
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Chapters
Esports Culture and Perspectives on Scholastic Esports
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Video Games, Learning, and Scholastic Esports Strategies
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Collaboration, Soft Skills, and Relationships in Scholastic Esports
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Benefits and Challenges of Building Scholastic Esports Programs
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Back Materials
Compilation of References
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About the Contributors
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Index
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