Studying Thracian Civilization Through Serious Games and Storytelling

Studying Thracian Civilization Through Serious Games and Storytelling

Desislava Paneva-Marinova, Maxim Goynov, Detelin Luchev, Lilia Pavlova, Zsolt László Márkus, Miklós Veres, Zsolt Weisz, György Szántó, Tibor Szkaliczki
ISBN13: 9781799892236|ISBN10: 1799892239|ISBN13 Softcover: 9781799892243|EISBN13: 9781799892250
DOI: 10.4018/978-1-7998-9223-6.ch021
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MLA

Paneva-Marinova, Desislava, et al. "Studying Thracian Civilization Through Serious Games and Storytelling." Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations, edited by Oscar Bernardes, et al., IGI Global, 2022, pp. 445-466. https://doi.org/10.4018/978-1-7998-9223-6.ch021

APA

Paneva-Marinova, D., Goynov, M., Luchev, D., Pavlova, L., Márkus, Z. L., Veres, M., Weisz, Z., Szántó, G., & Szkaliczki, T. (2022). Studying Thracian Civilization Through Serious Games and Storytelling. In O. Bernardes, V. Amorim, & A. Moreira (Eds.), Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations (pp. 445-466). IGI Global. https://doi.org/10.4018/978-1-7998-9223-6.ch021

Chicago

Paneva-Marinova, Desislava, et al. "Studying Thracian Civilization Through Serious Games and Storytelling." In Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations, edited by Oscar Bernardes, Vanessa Amorim, and António Carrizo Moreira, 445-466. Hershey, PA: IGI Global, 2022. https://doi.org/10.4018/978-1-7998-9223-6.ch021

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Abstract

This chapter presents a novel learning approach for studying ancient Bulgarian history, civilization, and their cultural heritage, namely the Thracian civilization, through storytelling and serious game combinations. The chapter also provides an overview of serious educational games, digital storytelling, and game development tools that can be used to present ancient history and their cultural heritage. The combination of storytelling and serious games successfully helps instructors to motivate student learning, stimulate their curiosity, and make them interested. The authors developed a game editor and a game portal that facilitated the game's development by applying game templates, layout styles, and question pools.

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