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Virtual Representations for Cybertherapy: A Relaxation Experience for Dementia Patients

Virtual Representations for Cybertherapy: A Relaxation Experience for Dementia Patients

ISBN13: 9781668448540|ISBN10: 1668448548|EISBN13: 9781668448557
DOI: 10.4018/978-1-6684-4854-0.ch024
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MLA

Ugliotti, Francesca Maria. "Virtual Representations for Cybertherapy: A Relaxation Experience for Dementia Patients." Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0, edited by Francesca Maria Ugliotti and Anna Osello, IGI Global, 2022, pp. 573-595. https://doi.org/10.4018/978-1-6684-4854-0.ch024

APA

Ugliotti, F. M. (2022). Virtual Representations for Cybertherapy: A Relaxation Experience for Dementia Patients. In F. Ugliotti & A. Osello (Eds.), Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0 (pp. 573-595). IGI Global. https://doi.org/10.4018/978-1-6684-4854-0.ch024

Chicago

Ugliotti, Francesca Maria. "Virtual Representations for Cybertherapy: A Relaxation Experience for Dementia Patients." In Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0, edited by Francesca Maria Ugliotti and Anna Osello, 573-595. Hershey, PA: IGI Global, 2022. https://doi.org/10.4018/978-1-6684-4854-0.ch024

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Abstract

The development of serious games has enabled new challenges for the healthcare sector in psychological, cognitive, and motor rehabilitation. Thanks to virtual reality, stimulating and interactive experiences can be reproduced in a safe and controlled environment. This chapter illustrates the experimentation conducted in the hospital setting for the non-pharmacological treatment of cognitive disorders associated with dementia. The therapy aims to relax patients of the agitation cluster through a gaming approach through the immersion in multisensory and natural settings in which sound and visual stimuli are provided. The study is supported by a technological architecture including the virtual wall system for stereoscopic wall projection and rigid body tracking.