Evaluating Social Change Games: Employing the RETAIN Model

Evaluating Social Change Games: Employing the RETAIN Model

Laurie O. Campbell, Glenda A. Gunter, Robert F. Kenny
ISBN13: 9781668475898|ISBN10: 1668475898|EISBN13: 9781668475904
DOI: 10.4018/978-1-6684-7589-8.ch036
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MLA

Campbell, Laurie O., et al. "Evaluating Social Change Games: Employing the RETAIN Model." Research Anthology on Game Design, Development, Usage, and Social Impact, edited by Information Resources Management Association, IGI Global, 2023, pp. 716-731. https://doi.org/10.4018/978-1-6684-7589-8.ch036

APA

Campbell, L. O., Gunter, G. A., & Kenny, R. F. (2023). Evaluating Social Change Games: Employing the RETAIN Model. In I. Management Association (Ed.), Research Anthology on Game Design, Development, Usage, and Social Impact (pp. 716-731). IGI Global. https://doi.org/10.4018/978-1-6684-7589-8.ch036

Chicago

Campbell, Laurie O., Glenda A. Gunter, and Robert F. Kenny. "Evaluating Social Change Games: Employing the RETAIN Model." In Research Anthology on Game Design, Development, Usage, and Social Impact, edited by Information Resources Management Association, 716-731. Hershey, PA: IGI Global, 2023. https://doi.org/10.4018/978-1-6684-7589-8.ch036

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Abstract

The RETAIN Model is a game design and evaluation model for serious games. In this study, educators evaluated social change web-based and mobile app games using the RETAIN model rubric. In general, web-based games scored higher on the RETAIN rubric than their mobile app counterparts. In addition, the educators analyzed the social change games for their “hidden curriculum.” In some cases, the rubric and “hidden curriculum” contributed to educators altering the way they used the games they had appraised by supplementing context, incorporating discussion, or not using the games at all. The RETAIN model rubric offered educators a tool to evaluate digital games.