INSIDE: Using a Cubic Multisensory Controller for Interaction With a Mixed Reality Environment

INSIDE: Using a Cubic Multisensory Controller for Interaction With a Mixed Reality Environment

Ioannis Giannios, Dimitrios G. Margounakis
ISBN13: 9781668475973|ISBN10: 1668475979|EISBN13: 9781668475980
DOI: 10.4018/978-1-6684-7597-3.ch030
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MLA

Giannios, Ioannis, and Dimitrios G. Margounakis. "INSIDE: Using a Cubic Multisensory Controller for Interaction With a Mixed Reality Environment." Research Anthology on Virtual Environments and Building the Metaverse, edited by Information Resources Management Association, IGI Global, 2023, pp. 611-629. https://doi.org/10.4018/978-1-6684-7597-3.ch030

APA

Giannios, I. & Margounakis, D. G. (2023). INSIDE: Using a Cubic Multisensory Controller for Interaction With a Mixed Reality Environment. In I. Management Association (Ed.), Research Anthology on Virtual Environments and Building the Metaverse (pp. 611-629). IGI Global. https://doi.org/10.4018/978-1-6684-7597-3.ch030

Chicago

Giannios, Ioannis, and Dimitrios G. Margounakis. "INSIDE: Using a Cubic Multisensory Controller for Interaction With a Mixed Reality Environment." In Research Anthology on Virtual Environments and Building the Metaverse, edited by Information Resources Management Association, 611-629. Hershey, PA: IGI Global, 2023. https://doi.org/10.4018/978-1-6684-7597-3.ch030

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Abstract

The field of electronic games is a great experimental area that contributes to the implementation of new technologies in a variety of applications. This article explores the field of mixed reality through the use of physical computing for the development of the electronic game Inside. In such an interactive environment, the physical and the virtual worlds coexist and interact with each other. A user can alter the virtual world's characteristics through a special controller designed for the game that contains electronic components that can sense real-world properties. The attention of the user is not focused only on the screen but also on the controller through which a two-way interaction is achieved. A virtual environment created by a game engine can receive messages from the controller and vice versa. Changes on the properties of the virtual world can be communicated to the controller aiming at the alteration of the characteristics of the physical world. As a result, the user experiences an immersion in an environment in which real and virtual objects coexist.