Reference Hub16
From Visual Culture in the Immersive Metaverse to Visual Cognition in Education

From Visual Culture in the Immersive Metaverse to Visual Cognition in Education

Hsiao-Cheng 'Sandrine' Han
ISBN13: 9781799832508|ISBN10: 1799832503|ISBN13 Softcover: 9781799832515|EISBN13: 9781799832522
DOI: 10.4018/978-1-7998-3250-8.ch004
Cite Chapter Cite Chapter

MLA

Han, Hsiao-Cheng 'Sandrine'. "From Visual Culture in the Immersive Metaverse to Visual Cognition in Education." Cognitive and Affective Perspectives on Immersive Technology in Education, edited by Robert Z. Zheng, IGI Global, 2020, pp. 67-84. https://doi.org/10.4018/978-1-7998-3250-8.ch004

APA

Han, H. '. (2020). From Visual Culture in the Immersive Metaverse to Visual Cognition in Education. In R. Zheng (Ed.), Cognitive and Affective Perspectives on Immersive Technology in Education (pp. 67-84). IGI Global. https://doi.org/10.4018/978-1-7998-3250-8.ch004

Chicago

Han, Hsiao-Cheng 'Sandrine'. "From Visual Culture in the Immersive Metaverse to Visual Cognition in Education." In Cognitive and Affective Perspectives on Immersive Technology in Education, edited by Robert Z. Zheng, 67-84. Hershey, PA: IGI Global, 2020. https://doi.org/10.4018/978-1-7998-3250-8.ch004

Export Reference

Mendeley
Favorite

Abstract

This chapter discusses visual culture in the immersive metaverse through the visual cognition lens. Visual cognition pertains to how we learn through visual means. As educators, we should be aware of how our students learn consciously and unconsciously through the visual sense so that we can help them navigate the immersive metaverse they encounter. Culture and visual culture are discussed. Visual perception, specifically schema and Gestalt, are explained. Learning in the immersive metaverse is as concrete as in the physical world; therefore, teaching students to decode images, perceive the metaverse, and think about images from multiple cultural backgrounds becomes an issue of special importance when education occurs in the visualized immersive metaverse.