Reimagining the Audience-Dancer Relationship Through Mobile Augmented Reality

Reimagining the Audience-Dancer Relationship Through Mobile Augmented Reality

Patrick Pennefather, Claudia Krebs, Julie-Anne Saroyan
Copyright: © 2020 |Pages: 23
ISBN13: 9781799836698|ISBN10: 179983669X|ISBN13 Softcover: 9781799836704|EISBN13: 9781799836711
DOI: 10.4018/978-1-7998-3669-8.ch006
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MLA

Pennefather, Patrick, et al. "Reimagining the Audience-Dancer Relationship Through Mobile Augmented Reality." Multidisciplinary Perspectives on New Media Art, edited by Celia Soares and Emília Simão, IGI Global, 2020, pp. 119-141. https://doi.org/10.4018/978-1-7998-3669-8.ch006

APA

Pennefather, P., Krebs, C., & Saroyan, J. (2020). Reimagining the Audience-Dancer Relationship Through Mobile Augmented Reality. In C. Soares & E. Simão (Eds.), Multidisciplinary Perspectives on New Media Art (pp. 119-141). IGI Global. https://doi.org/10.4018/978-1-7998-3669-8.ch006

Chicago

Pennefather, Patrick, Claudia Krebs, and Julie-Anne Saroyan. "Reimagining the Audience-Dancer Relationship Through Mobile Augmented Reality." In Multidisciplinary Perspectives on New Media Art, edited by Celia Soares and Emília Simão, 119-141. Hershey, PA: IGI Global, 2020. https://doi.org/10.4018/978-1-7998-3669-8.ch006

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Abstract

The research and development of an augmented reality (AR) application for Vancouver-based dance company Small Stage challenged a team of students at a graduate digital media program to understand how AR might reinvent the audience-dancer relationship. This chapter will chronicle the AR and choreographic development process that occurred simultaneously. Based on the documentation of that process, a number of insights emerged that dance creators and AR developers may find useful when developing an AR experience as counterpart to a live dance production. These include (1) understanding the role of technology to support or disrupt the traditional use of a proscenium-based stage, (2) describing how AR can be used to augment an audience's experience of dance, (3) integrating a motion capture pipeline to accelerate AR development to support the before and after experience of a public dance production.