Youth and Multiplayer Mobile Games Adoption: The Effects of Individual Gratifications, Novelty Seeking, and Social Norms

Youth and Multiplayer Mobile Games Adoption: The Effects of Individual Gratifications, Novelty Seeking, and Social Norms

Saurabh Gupta, Nidhi Mathur
Copyright: © 2022 |Volume: 14 |Issue: 1 |Pages: 23
ISSN: 1941-627X|EISSN: 1941-6288|EISBN13: 9781683180777|DOI: 10.4018/IJESMA.296574
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MLA

Gupta, Saurabh, and Nidhi Mathur. "Youth and Multiplayer Mobile Games Adoption: The Effects of Individual Gratifications, Novelty Seeking, and Social Norms." IJESMA vol.14, no.1 2022: pp.1-23. http://doi.org/10.4018/IJESMA.296574

APA

Gupta, S. & Mathur, N. (2022). Youth and Multiplayer Mobile Games Adoption: The Effects of Individual Gratifications, Novelty Seeking, and Social Norms. International Journal of E-Services and Mobile Applications (IJESMA), 14(1), 1-23. http://doi.org/10.4018/IJESMA.296574

Chicago

Gupta, Saurabh, and Nidhi Mathur. "Youth and Multiplayer Mobile Games Adoption: The Effects of Individual Gratifications, Novelty Seeking, and Social Norms," International Journal of E-Services and Mobile Applications (IJESMA) 14, no.1: 1-23. http://doi.org/10.4018/IJESMA.296574

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Abstract

The rapidly growing technology has created new form of gaming platform for youth. The online gaming industry is revolutionised with the emergence of information technology and advanced graphical engines. The purpose of this study is to investigate the effects of Individual gratifications, Novelty Seeking and social norms on the attitude and intention to play multiplayer mobile games adoption among youth. Structure equation modelling (SEM) technique was utilised to examine the effect of various antecedents with the help of data from 280 respondents. The findings of the study suggest that there is a significant impact of social interaction and novelty seeking on the user’s intention to play online multiplayer games. The research findings will be beneficial for the marketing practitioners and game designers to incorporate social aspects and novel graphics to enhance the marketability of the game. Further this study contributes to the literature of human- game- technology interaction and widens the scope for further research to explore other dimensions in game adoption.