Evaluating Social Change Games: Employing the RETAIN Model

Evaluating Social Change Games: Employing the RETAIN Model

Laurie O. Campbell, Glenda A. Gunter, Robert F. Kenny
Copyright: © 2019 |Volume: 9 |Issue: 4 |Pages: 14
ISSN: 2155-6849|EISSN: 2155-6857|EISBN13: 9781522567332|DOI: 10.4018/IJGBL.2019100103
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MLA

Campbell, Laurie O., et al. "Evaluating Social Change Games: Employing the RETAIN Model." IJGBL vol.9, no.4 2019: pp.31-44. http://doi.org/10.4018/IJGBL.2019100103

APA

Campbell, L. O., Gunter, G. A., & Kenny, R. F. (2019). Evaluating Social Change Games: Employing the RETAIN Model. International Journal of Game-Based Learning (IJGBL), 9(4), 31-44. http://doi.org/10.4018/IJGBL.2019100103

Chicago

Campbell, Laurie O., Glenda A. Gunter, and Robert F. Kenny. "Evaluating Social Change Games: Employing the RETAIN Model," International Journal of Game-Based Learning (IJGBL) 9, no.4: 31-44. http://doi.org/10.4018/IJGBL.2019100103

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Abstract

The RETAIN Model is a game design and evaluation model for serious games. In this study, educators evaluated social change web-based and mobile app games using the RETAIN model rubric. In general, web-based games scored higher on the RETAIN rubric than their mobile app counterparts. In addition, the educators analyzed the social change games for their “hidden curriculum.” In some cases, the rubric and “hidden curriculum” contributed to educators altering the way they used the games they had appraised by supplementing context, incorporating discussion, or not using the games at all. The RETAIN model rubric offered educators a tool to evaluate digital games.