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An Architecture for Bidirectional Learning Games

An Architecture for Bidirectional Learning Games

Tanja von Leipzig, Eric Lutters, Vera Hummel, Cornè Schutte
Copyright: © 2022 |Volume: 12 |Issue: 1 |Pages: 22
ISSN: 2155-6849|EISSN: 2155-6857|EISBN13: 9781683182245|DOI: 10.4018/IJGBL.294009
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MLA

von Leipzig, Tanja, et al. "An Architecture for Bidirectional Learning Games." IJGBL vol.12, no.1 2022: pp.1-22. http://doi.org/10.4018/IJGBL.294009

APA

von Leipzig, T., Lutters, E., Hummel, V., & Schutte, C. (2022). An Architecture for Bidirectional Learning Games. International Journal of Game-Based Learning (IJGBL), 12(1), 1-22. http://doi.org/10.4018/IJGBL.294009

Chicago

von Leipzig, Tanja, et al. "An Architecture for Bidirectional Learning Games," International Journal of Game-Based Learning (IJGBL) 12, no.1: 1-22. http://doi.org/10.4018/IJGBL.294009

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Abstract

Dynamic personalization of learning trajectories that integrate different perspectives and variable scenarios is a viable way to improve the effectiveness and efficiency of training and education. Serious games offer a designated platform for this, by aggregating learner interactions, and using these to dynamically configure, adjust and tailor the game to individuals and contexts. An architecture is presented to support the creation of serious games for specific scenarios, in a faster, more effective and efficient manner. Following a research-by-design approach, the architecture is simultaneously developed and applied in case studies, with the experiences infused as enhancements for subsequent design iterations.