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Learning Design Thinking Through a Hands-On Learning Model

Learning Design Thinking Through a Hands-On Learning Model

Norman Gwangwava
Copyright: © 2021 |Volume: 2 |Issue: 1 |Pages: 19
ISSN: 2644-1624|EISSN: 2644-1640|EISBN13: 9781799863748|DOI: 10.4018/IJITLHE.20210101.oa4
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MLA

Gwangwava, Norman. "Learning Design Thinking Through a Hands-On Learning Model." IJITLHE vol.2, no.1 2021: pp.1-19. http://doi.org/10.4018/IJITLHE.20210101.oa4

APA

Gwangwava, N. (2021). Learning Design Thinking Through a Hands-On Learning Model. International Journal of Innovative Teaching and Learning in Higher Education (IJITLHE), 2(1), 1-19. http://doi.org/10.4018/IJITLHE.20210101.oa4

Chicago

Gwangwava, Norman. "Learning Design Thinking Through a Hands-On Learning Model," International Journal of Innovative Teaching and Learning in Higher Education (IJITLHE) 2, no.1: 1-19. http://doi.org/10.4018/IJITLHE.20210101.oa4

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Abstract

Design thinking is a human-centered, team-based, creative, and iterative process for problem-solving. The process focuses on the end-user and applies empathy skills to gain an understanding of the problem. Unlike other design methodologies, design thinking dwells much on the most prominent user of the design solution. Industry 4.0 is characterized by fast-changing technology, which requires quick time-to-market solutions. Industry 4.0 applications involve more end-user interaction. In order to design products, applications, and systems that end-users will be comfortable to use, designers should engage users throughout the design process. Design thinking brings together key parameters for achieving innovative user-centered design solutions. In addition to bringing together designers to work as multidisciplinary teams, the process factors in a creative environment under which the teams work. The article presents a case study for hands-on learning of design thinking where groups of students were engaged in solving pressing problems encountered by skilled craftsmen in the digital era.