Reference Hub3
How Can Accessibility for Deaf and Hearing-Impaired Players be Improved in Video Games?

How Can Accessibility for Deaf and Hearing-Impaired Players be Improved in Video Games?

Robert Costello, Murray Lambert, Florian Kern
Copyright: © 2019 |Volume: 1 |Issue: 1 |Pages: 17
ISSN: 2577-4972|EISSN: 2577-4980|EISBN13: 9781522563532|DOI: 10.4018/IJRDIS.2019010102
Cite Article Cite Article

MLA

Costello, Robert, et al. "How Can Accessibility for Deaf and Hearing-Impaired Players be Improved in Video Games?." IJRDIS vol.1, no.1 2019: pp.16-32. http://doi.org/10.4018/IJRDIS.2019010102

APA

Costello, R., Lambert, M., & Kern, F. (2019). How Can Accessibility for Deaf and Hearing-Impaired Players be Improved in Video Games?. International Journal of R&D Innovation Strategy (IJRDIS), 1(1), 16-32. http://doi.org/10.4018/IJRDIS.2019010102

Chicago

Costello, Robert, Murray Lambert, and Florian Kern. "How Can Accessibility for Deaf and Hearing-Impaired Players be Improved in Video Games?," International Journal of R&D Innovation Strategy (IJRDIS) 1, no.1: 16-32. http://doi.org/10.4018/IJRDIS.2019010102

Export Reference

Mendeley
Favorite Full-Issue Download

Abstract

This research investigates how the accessibility of video games can be improved for deaf and hearing-impaired players. The journal is divided into several areas, first, examining the use of subtitles and closed captions used in video games; and second, how visual cues can be used to provide better accessibility for deaf and hearing-impaired gamers. This includes effectively creating suitable atmospheres and mood in games through lighting as well as having a varied environment that prevents the players from getting bored with the setting of a game and finally exploring current best practices within the gaming industry. Through this research data the issues with accessibility can be found as well as how a lack of accessibility affects deaf and hearing-impaired gamers. Research from this investigation supports some of the evidence from other researchers in the field that accessibility features for deaf and hearing-impaired can be considered and implemented.